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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Final Blow

Final Blow
GenreBoxing
DeveloperTaito
PublisherStorm
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Final Blow is a combat-sports (boxing) game developed in 1989 by Taito for the arcades. The game was later converted for the Mega Drive (1990) and the FM Towns (1990) consoles, as well as the Amiga (1991), Atari ST (1991) and Commodore 64 (1991) home computers.
 
Review
Final BlowSTORY / GAMEPLAY
This is a sports game, so the actual story (goal) is to win! You choose a boxer and participate in one-off matches or enter a tournament to knock out everyone and become the World Champion. Apart from the Single Player mode, the game also supports two players versus mode (which is fun). There are 10 available boxers to choose from, but none seems to carry special features in his own individual way. There are five different punches to master: the upper cut, the swing punch, the low and high long punches and a lean-back jab. The boxing defense includes ducking, jumping (!) as well as shuffling forward and backwards. When the timing is ideal, you can unleash a final blow punch which can sometimes knock-out (KO) the opponent in a single strike. Overall, Final Blow is a good looking game though its gameplay is rather flat since all you have to do is to just hit the joystick's fire button as many times as possible and at the same time avoid a few hits. In this boxing game, it's easy to progress further in the championship so the difficulty level is quite fair! Leaving the "boredom" aside, the game is quite decent, especially on the 16bit versions.

GRAPHICS / SOUND
The Atari ST version offers nice visual (almost identical to the Amiga) although the action runs slower. The sprites are huge and colorful and the backgrounds include the ring, the spectators and, of course, the ref. The sprite animation is a bit "jerky" at times, which is not so good considering the, otherwise respectable, visuals. The game's sound is good, with some nice sounds effects (some of them sampled and others not) and a decent main menu music tune.
 
Screenshots
  • Final Blow
  • Final Blow
  • Final Blow
  • Final Blow
  • Final Blow
  • Final Blow
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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